Category Archives: Flash

MXI file format specifications for packaging components

I had some trouble finding good information regarding the mxi file format (the package description file format for mxp file generation).

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TextScript Component

Satori Canton’s TextScript source code is good, but when we used it in the production of a few movies for some banner ad’s on Lincoln’s site we had some problems with how the animated text was being built, so I rewrote it … Continue reading

Posted in Flash | 2 Comments

ColorFader Class

Here’s a class I used for building Mercury’s transition effect between vehicles. Starting from senocular’s ColorFader class, I’ve rewritten it to use the ColorTransform classes instead of Color / setRGB. It’s pretty good and relatively fast.

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Cinema4D > Blender > Collada > PaperVision

I’ve been working on a workflow to get models from production quality and resolution down to something that will run in Papervision. It’s been a tough process — Papervision can’t really handle more than 10K polys, and probably 3K is … Continue reading

Posted in Flash, Flex | 4 Comments

Using mm.cfg to trace flash output to a file

It seems complicated but certainly it isn’t. The hardest part is to ensure you have the right player installed in all your browsers to make the log available. http://www.adobe.com/support/flashplayer/downloads.html

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With the advent of papervision’s source release

With regards to 3D in Flash and the recent release of papervision’s source, there’s been some renewed interest in doing 3D in Flash. Depends on your needs, it can be relatively lightweight simple 3D stuff to more complex needs and interactive … Continue reading

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Simple FLV Player for those with simple needs

I was working on a project where a simple swf FLV player was picked up from years ago that I believe was an AS1 version of FLVplayer, but we ran into problems using it in conjunction with DIV tag replacement (part … Continue reading

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Flash image sequence resource handling

Neat issue came up with image sequences in Flash. Prior to Flash 8 Player playing an image sequence would release the memory used by an image as soon as the frame reference passed, using up only enough RAM to present … Continue reading

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Flash Framework List

Nothing gets my ire up like people throwing around the terms ‘Design Patterns’ and ‘Frameworks’ in some way believing that these improve day to day activities of a great majority of Flash projects. In some larger projects with an extremely … Continue reading

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Super Simple Broadcaster (AS2/AS3 Flash)

Here’s one I use when I don’t need any fancy broadcasting in my work. I’m kind of partial to simple code to solve problems that integrates easily. Here’s the AS3 as file

Posted in Flash | 1 Comment